Floatbot assets added, and nodetunnel being implemented.
This commit is contained in:
@@ -0,0 +1,417 @@
|
||||
[gd_scene load_steps=43 format=3 uid="uid://shl0iw1x775r"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_pc1m8"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_vxewg"]
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[ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="2_vxewg"]
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[ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="3_wbyke"]
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[ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="4_ro6ym"]
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[ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="5_c84e7"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="6_xgs5v"]
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[sub_resource type="Gradient" id="Gradient_pc1m8"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_vxewg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ro6ym"]
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/proximity_fade = false
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[sub_resource type="SphereMesh" id="SphereMesh_6lo2p"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_pc1m8"]
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domain_warp_amplitude = 10.0
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domain_warp_fractal_lacunarity = 4.165
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_c84e7"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_wbyke"]
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frequency = 0.005
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xgs5v"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_c84e7"]
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/noise_scale = 0.3
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shader_parameter/proximity_fade = false
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[sub_resource type="Curve" id="Curve_pc1m8"]
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[sub_resource type="CurveTexture" id="CurveTexture_nmq2e"]
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curve = SubResource("Curve_pc1m8")
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[sub_resource type="Gradient" id="Gradient_wbyke"]
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colors = PackedColorArray(1, 1, 1, 1, 0.623529, 0.921569, 0.921569, 0.47451, 0.87451, 0.87451, 0.87451, 0.258824)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_frsf8"]
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gradient = SubResource("Gradient_wbyke")
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[sub_resource type="Gradient" id="Gradient_c84e7"]
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offsets = PackedFloat32Array(0.133333, 0.735897)
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colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ifykw"]
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gradient = SubResource("Gradient_c84e7")
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[sub_resource type="Curve" id="Curve_nmq2e"]
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[sub_resource type="CurveTexture" id="CurveTexture_tgerl"]
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curve = SubResource("Curve_nmq2e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ifykw"]
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gravity = Vector3(0, 0, 0)
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[sub_resource type="SphereMesh" id="SphereMesh_tgerl"]
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[sub_resource type="Gradient" id="Gradient_vxewg"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_q21nm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xgs5v"]
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shader_parameter/shape_texture = SubResource("GradientTexture2D_q21nm")
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shader_parameter/secondary_color = Color(0.890196, 0, 0.152941, 1)
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[sub_resource type="Curve" id="Curve_vxewg"]
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[sub_resource type="CurveTexture" id="CurveTexture_qarha"]
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curve = SubResource("Curve_vxewg")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ro6ym"]
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particle_flag_align_y = true
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angle_min = -720.0
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spread = 180.0
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initial_velocity_min = 5.0
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initial_velocity_max = 10.0
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damping_max = 20.0
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scale_min = 0.2
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scale_curve = SubResource("CurveTexture_qarha")
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[sub_resource type="QuadMesh" id="QuadMesh_pc1m8"]
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size = Vector2(0.05, 0.4)
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[sub_resource type="Animation" id="Animation_vxewg"]
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tracks/0/enabled = true
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tracks/1/enabled = true
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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tracks/2/loop_wrap = true
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"times": PackedFloat32Array(0),
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"update": 1,
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Light:light_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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tracks/4/path = NodePath("Decal:emission_energy")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/5/type = "value"
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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[sub_resource type="Animation" id="Animation_pc1m8"]
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tracks/0/loop_wrap = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Smoke:emitting")
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sparks:emitting")
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/3/type = "value"
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tracks/4/enabled = true
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tracks/5/type = "value"
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tracks/5/enabled = true
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tracks/5/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vxewg"]
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&"RESET": SubResource("Animation_vxewg"),
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&"main": SubResource("Animation_pc1m8")
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}
|
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|
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[node name="VFXExplosion_05" type="Node3D"]
|
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script = ExtResource("1_vxewg")
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primary_color = Color(0.890196, 0.627451, 0.0901961, 1)
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light_color = Color(0.890196, 0.627451, 0.0901961, 1)
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[node name="Core" type="GPUParticles3D" parent="."]
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process_material = SubResource("ParticleProcessMaterial_jilrt")
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draw_pass_1 = SubResource("SphereMesh_6lo2p")
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|
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[node name="Smoke" type="GPUParticles3D" parent="."]
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layers = 540672
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material_override = SubResource("ShaderMaterial_c84e7")
|
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emitting = false
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amount = 3
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lifetime = 0.8
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_ifykw")
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draw_pass_1 = SubResource("SphereMesh_tgerl")
|
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|
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[node name="Sparks" type="GPUParticles3D" parent="."]
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layers = 540672
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material_override = SubResource("ShaderMaterial_xgs5v")
|
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emitting = false
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lifetime = 0.4
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one_shot = true
|
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explosiveness = 1.0
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transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_ro6ym")
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draw_pass_1 = SubResource("QuadMesh_pc1m8")
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|
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[node name="Decal" type="Decal" parent="."]
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sorting_offset = -1.0
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texture_albedo = ExtResource("4_ro6ym")
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texture_emission = ExtResource("5_c84e7")
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emission_energy = 4.0
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modulate = Color(1, 0.32549, 0, 1)
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||||
cull_mask = 507903
|
||||
|
||||
[node name="Light" type="OmniLight3D" parent="."]
|
||||
light_color = Color(0.890196, 0.627451, 0.0901961, 1)
|
||||
light_energy = 4.0
|
||||
light_size = 4.0
|
||||
light_cull_mask = 4294426623
|
||||
omni_range = 8.0
|
||||
script = ExtResource("6_xgs5v")
|
||||
base_energy = 4.0
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_vxewg")
|
||||
}
|
||||
Reference in New Issue
Block a user