Work on vfx and sfx for traps.
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14
visuals/textures/explosive_noise.tres
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14
visuals/textures/explosive_noise.tres
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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://c4r0yuw28xqrc"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_5rac8"]
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noise_type = 2
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frequency = 0.0004
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fractal_type = 2
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fractal_octaves = 6
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fractal_lacunarity = 2.23
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fractal_gain = 0.925
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[resource]
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noise = SubResource("FastNoiseLite_5rac8")
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seamless = true
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seamless_blend_skirt = 0.326
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