Work on vfx and sfx for traps.
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23
visuals/materials/explosion_cloud.tres
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23
visuals/materials/explosion_cloud.tres
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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://d0igimpfbmiye"]
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[ext_resource type="Shader" uid="uid://c4uv1a6c6l4w4" path="res://visuals/shaders/explosion cloud.gdshader" id="1_ucjbd"]
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[ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="2_143bf"]
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[ext_resource type="Texture2D" uid="uid://by70e5iuu1n47" path="res://visuals/textures/perlin_seamless.png" id="3_e5im5"]
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[sub_resource type="Gradient" id="Gradient_sbr80"]
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offsets = PackedFloat32Array(0.30645162, 0.7177419, 1)
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colors = PackedColorArray(0.025363795, 0.025363805, 0.02536378, 1, 0.21, 0.21, 0.21, 1, 0.84, 0.84, 0.84, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ik0q2"]
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gradient = SubResource("Gradient_sbr80")
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[resource]
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render_priority = 0
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shader = ExtResource("1_ucjbd")
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shader_parameter/noise = ExtResource("3_e5im5")
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shader_parameter/emissive_noise = ExtResource("2_143bf")
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shader_parameter/color_gradient = SubResource("GradientTexture1D_ik0q2")
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shader_parameter/emissive_color = Color(1, 0.32156864, 0, 1)
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shader_parameter/noise_strength = 0.74800003227012
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shader_parameter/edge_distance = 10.0
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shader_parameter/oscillation_speed = Vector2(0, 0.5)
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