Work on vfx and sfx for traps.
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@@ -59,6 +59,10 @@ func is_valid_trap_square(crd : Vector3i) -> bool:
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return false
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return true
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func activate_trap(crd : Vector3i) -> void:
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var trap = traps[crd]
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#if trap:
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func generate_trap(type : Trap.Type, square : Vector3i):
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var trap = trap_template.instantiate()
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