commented out old multiplayer scripts and fixed character select input vector
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@@ -1,19 +1,19 @@
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extends Level
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const pawn_controller_template = preload("res://templates/pawn_controller.tscn")
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@onready var player_spawner = %Spawner
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func _ready() -> void:
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print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized")
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Game.level = self
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func setup() -> void:
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if Multiplayer.is_host():
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spawn_players()
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func spawn_players() -> void:
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for key in Game.pawns_selected:
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var pc : PawnController = pawn_controller_template.instantiate()
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var pd = Game.pawns_selected[key]
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player_spawner.add_pawn(pc, key)
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pc.setup(key,pd.starting_traps)
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#const pawn_controller_template = preload("res://templates/pawn_controller.tscn")
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#
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#@onready var player_spawner = %Spawner
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#func _ready() -> void:
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#print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized")
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#Game.level = self
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#
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#func setup() -> void:
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#if Multiplayer.is_host():
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#spawn_players()
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#
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#func spawn_players() -> void:
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#for key in Game.pawns_selected:
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#var pc : PawnController = pawn_controller_template.instantiate()
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#var pd = Game.pawns_selected[key]
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#player_spawner.add_pawn(pc, key)
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#pc.setup(key,pd.starting_traps)
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