commented out old multiplayer scripts and fixed character select input vector

This commit is contained in:
2026-01-09 07:49:38 -05:00
parent 6024cb88e5
commit dc8585b1f0
5 changed files with 43 additions and 45 deletions

View File

@@ -1,19 +1,19 @@
extends Level
const pawn_controller_template = preload("res://templates/pawn_controller.tscn")
@onready var player_spawner = %Spawner
func _ready() -> void:
print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized")
Game.level = self
func setup() -> void:
if Multiplayer.is_host():
spawn_players()
func spawn_players() -> void:
for key in Game.pawns_selected:
var pc : PawnController = pawn_controller_template.instantiate()
var pd = Game.pawns_selected[key]
player_spawner.add_pawn(pc, key)
pc.setup(key,pd.starting_traps)
#const pawn_controller_template = preload("res://templates/pawn_controller.tscn")
#
#@onready var player_spawner = %Spawner
#func _ready() -> void:
#print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized")
#Game.level = self
#
#func setup() -> void:
#if Multiplayer.is_host():
#spawn_players()
#
#func spawn_players() -> void:
#for key in Game.pawns_selected:
#var pc : PawnController = pawn_controller_template.instantiate()
#var pd = Game.pawns_selected[key]
#player_spawner.add_pawn(pc, key)
#pc.setup(key,pd.starting_traps)