Extensive work on virtually all of the visuals and the net code

This commit is contained in:
2026-03-01 21:26:31 -05:00
parent e7570c78c3
commit bed068eafc
180 changed files with 46533 additions and 913 deletions

14
visuals/tunnel.gdshader Normal file
View File

@@ -0,0 +1,14 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}