Extensive work on virtually all of the visuals and the net code
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30
templates/range_sphere.tscn
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30
templates/range_sphere.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bt7dqxcvxmivb"]
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[ext_resource type="Shader" uid="uid://byr88gb5fk3w2" path="res://visuals/shaders/intersection.gdshader" id="1_besml"]
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[ext_resource type="Shader" uid="uid://g2hj3keuywp4" path="res://visuals/shaders/outline.gdshader" id="2_oohvj"]
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[ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="3_2bjjq"]
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[ext_resource type="Script" uid="uid://w801e8ko5s5d" path="res://scripts/range_sphere.gd" id="4_mfswp"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0nmat"]
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render_priority = 0
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shader = ExtResource("1_besml")
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shader_parameter/intersection_color = Color(1, 1, 0, 1)
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shader_parameter/intersection_thickness = 0.05
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shader_parameter/intensity = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0fg7r"]
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render_priority = 0
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next_pass = SubResource("ShaderMaterial_0nmat")
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shader = ExtResource("2_oohvj")
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shader_parameter/amount = 2.335
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shader_parameter/intensity = 4.54
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shader_parameter/fresnel_color = Color(0.73333335, 0.4745098, 0, 1)
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shader_parameter/noise_texture = ExtResource("3_2bjjq")
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[node name="RangeSphere" type="CSGSphere3D"]
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radius = 1.5
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radial_segments = 36
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rings = 36
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smooth_faces = false
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material = SubResource("ShaderMaterial_0fg7r")
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script = ExtResource("4_mfswp")
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