Extensive work on virtually all of the visuals and the net code
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@@ -1,23 +1,23 @@
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class_name PawnDisplay extends Panel
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@onready var pawn_name : Label = %PawnName
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@onready var trap_container : HBoxContainer = %TrapContainer
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@onready var hack_container : HBoxContainer = %HackContainer
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@onready var portrait : TextureRect = $Portrait
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@onready var portrait_blinder : TextureRect = $PortraitBlinder
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var traps : Array = []
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var hacks : Array = []
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var swap_portrait_tween : Tween = null
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func _ready() -> void:
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for child in trap_container.get_children():
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traps.append(child)
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for child in hack_container.get_children():
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hacks.append(child)
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func set_traps(trap_list : Array[TrapSet]) -> void:
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var tcount = 0
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if len(trap_list) != 3:
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func set_hacks(hack_list : Array[HackSet]) -> void:
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var hcount = 0
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if len(hack_list) != 3:
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return
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for trap in traps:
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trap.setup(trap_list[tcount].type, trap_list[tcount].qty)
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tcount+=1
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for hack in hacks:
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hack.setup(hack_list[hcount].type, hack_list[hcount].qty)
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hcount+=1
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func set_portrait(picture : Texture2D) -> void:
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if swap_portrait_tween != null and swap_portrait_tween.is_running():
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