Extensive work on virtually all of the visuals and the net code
This commit is contained in:
24
scripts/hack_fx.gd
Normal file
24
scripts/hack_fx.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node3D
|
||||
|
||||
@onready var anim_player : AnimationPlayer = $AnimationPlayer
|
||||
|
||||
func _ready() -> void:
|
||||
anim_player.play("default")
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
print("Done")
|
||||
queue_free()
|
||||
|
||||
func proximal_shake(distance : float) -> void:
|
||||
print(Input.get_connected_joypads())
|
||||
if !Game.player:
|
||||
return
|
||||
var d = global_position.distance_squared_to(Game.player.global_position)
|
||||
var d_sq = distance * distance
|
||||
if d <= d_sq:
|
||||
var str : float = (d_sq - d) / d_sq
|
||||
var l_val : float = lerp(0.0, 1.0, str)
|
||||
Input.start_joy_vibration(0, l_val,l_val,lerp(0.5, 1.0, str))
|
||||
Game.player.camera.add_trauma(l_val)
|
||||
|
||||
Reference in New Issue
Block a user