Extensive work on virtually all of the visuals and the net code
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28
scripts/hack_display.gd
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28
scripts/hack_display.gd
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class_name HackDisplay extends PanelContainer
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const hack_hud_icon = preload("res://templates/hack_icon.tscn")
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@onready var hack_container : HBoxContainer = %HacksContainer
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@onready var cycle_sound : AudioStreamPlayer = %CycleSound
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func clear_hacks() -> void:
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for child in hack_container.get_children():
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child.queue_free()
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func _on_hack_list_changed(hacks, hack_index) -> void:
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clear_hacks()
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for hack in hacks:
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var ticon = hack_hud_icon.instantiate()
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hack_container.add_child(ticon)
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ticon.setup(hack.type, hack.quantity)
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%LeftArrow.visible = (hack_index != 0)
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%RightArrow.visible = (hack_index != hack_container.get_children().size() - 1)
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func _on_hack_quantity_changed(hack_index, qty) -> void:
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var hicon = hack_container.get_child(hack_index) as HackIcon
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hicon.set_quantity(qty)
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func _on_hack_cycled(hack_index) -> void:
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hack_container.position.x = -hack_index * 150
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%LeftArrow.visible = (hack_index != 0)
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%RightArrow.visible = (hack_index != hack_container.get_children().size() - 1)
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cycle_sound.play()
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