Extensive work on virtually all of the visuals and the net code
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@@ -1,7 +1,7 @@
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extends Area3D
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@onready var particles : GPUParticles3D = %ParticleFX
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var trap_owner : int
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var hack_owner : int
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var damage : int
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var time_remaining : float
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@@ -17,7 +17,7 @@ func _physics_process(delta: float) -> void:
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queue_free()
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func setup(owner, damage) -> void:
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self.trap_owner = trap_owner
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self.hack_owner = hack_owner
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self.damage = damage
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time_remaining = 2.0
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