Extensive work on virtually all of the visuals and the net code
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@@ -5,7 +5,7 @@ var cycles : int = 3
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var square : Vector3i = Vector3i(2,0,0)
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var squares : Dictionary[Vector3i, bool] = {}
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var last_spread : Array[Vector3i]
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var trap_owner : int
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var hack_owner : int
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var damage : int = 4
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func _ready() -> void:
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@@ -42,5 +42,5 @@ func spread() -> void:
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func emit_gas(square) -> void:
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var gas = gas_square_template.instantiate()
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gas.setup(trap_owner, damage)
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gas.setup(hack_owner, damage)
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Game.level.add_vfx(gas, square)
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