Extensive work on virtually all of the visuals and the net code
This commit is contained in:
113
scripts/decompile_hack_modal.gd
Normal file
113
scripts/decompile_hack_modal.gd
Normal file
@@ -0,0 +1,113 @@
|
||||
class_name DecompileHackModal extends Control
|
||||
|
||||
|
||||
const action_value : Dictionary[String, int] = {
|
||||
"detonate" : 0,
|
||||
"install" : 1,
|
||||
"detect" : 2,
|
||||
"attack" : 3
|
||||
}
|
||||
|
||||
const icon_textures : Array = [
|
||||
{
|
||||
"normal" : preload("res://visuals/images/icons/button-detonate.png"),
|
||||
"pressed" : preload("res://visuals/images/icons/button-detonate-hit.png")
|
||||
},
|
||||
{
|
||||
"normal" : preload("res://visuals/images/icons/button-hack.png"),
|
||||
"pressed" : preload("res://visuals/images/icons/button-hack-hit.png")
|
||||
},
|
||||
{
|
||||
"normal" : preload("res://visuals/images/icons/button-detect.png"),
|
||||
"pressed" : preload("res://visuals/images/icons/button-detect-hit.png")
|
||||
},
|
||||
{
|
||||
"normal" : preload("res://visuals/images/icons/button-attack.png"),
|
||||
"pressed" : preload("res://visuals/images/icons/button-attack-hit.png")
|
||||
},
|
||||
]
|
||||
|
||||
const decompile_icon_template = preload("res://templates/decompile_icon.tscn")
|
||||
const success_sound = preload("res://audio/sounds/TomWinandySFX_UI_ScifiTech_Notification_13.wav")
|
||||
const fail_sound = preload("res://audio/sounds/TomWinandySFX_UI_ScifiTech_Cancel_05.wav")
|
||||
const progress_sound = preload("res://audio/sounds/metal_tiny_hit_impact_01.wav")
|
||||
|
||||
@onready var confirmation_dialog : ConfirmationDialog = %ConfirmationDialog
|
||||
@onready var decompile_window : PanelContainer = %DecompileWindow
|
||||
@onready var decompile_button_container : HBoxContainer = %DecompileContainer
|
||||
@onready var timer : Timer = %Timer
|
||||
@onready var timer_label : Label = %TimerLabel
|
||||
|
||||
|
||||
var square : Vector3i
|
||||
var decompile_icons : Array[TextureButton]
|
||||
var decompile_buttons : Array[int]
|
||||
var progress : int
|
||||
var decompiling : bool
|
||||
var failed : bool
|
||||
var difficulty : int = 1
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
timer_label.text = "%02f.3" % timer.time_left
|
||||
|
||||
func start_decompiling() -> void:
|
||||
decompiling = true
|
||||
progress = 0
|
||||
decompile_icons = []
|
||||
decompile_buttons = []
|
||||
for i in range(Game.level.difficulty):
|
||||
var btn = randi_range(0,3)
|
||||
var icon : TextureButton = decompile_icon_template.instantiate()
|
||||
icon.texture_normal = icon_textures[btn].normal
|
||||
icon.texture_pressed = icon_textures[btn].pressed
|
||||
decompile_buttons.append(btn)
|
||||
decompile_icons.append(icon)
|
||||
decompile_button_container.add_child(icon)
|
||||
confirmation_dialog.visible = false
|
||||
decompile_window.visible = true
|
||||
timer.start(2 + (len(decompile_buttons) * randf_range(.75, 1.25) ))
|
||||
|
||||
func try_advance(btn : int) -> void:
|
||||
|
||||
if btn == decompile_buttons[progress]:
|
||||
decompile_icons[progress].button_pressed = true
|
||||
progress += 1
|
||||
if progress >= len(decompile_buttons):
|
||||
succeed()
|
||||
else:
|
||||
Game.oneshot(progress_sound)
|
||||
else:
|
||||
fail()
|
||||
|
||||
|
||||
func button_pressed(event : String) -> void:
|
||||
if decompiling:
|
||||
try_advance(action_value[event])
|
||||
else:
|
||||
match(event):
|
||||
"detonate":
|
||||
start_decompiling()
|
||||
"attack":
|
||||
var hack = Game.level.get_square_hack(square)
|
||||
hack.decompiling = false
|
||||
Game.player.close_modal()
|
||||
_: return
|
||||
|
||||
func fail() -> void:
|
||||
if failed:
|
||||
return
|
||||
failed = true
|
||||
Game.player.close_modal()
|
||||
Game.oneshot(fail_sound)
|
||||
Game.level.activate_hack(square)
|
||||
|
||||
func succeed() -> void:
|
||||
Game.player.close_modal()
|
||||
Game.oneshot(success_sound)
|
||||
Game.level.decompile_hack(square)
|
||||
|
||||
func _on_hack_failed() -> void:
|
||||
fail()
|
||||
|
||||
func _on_hack_removed(type : Hack.Type) -> void:
|
||||
Game.player.close_modal()
|
||||
Reference in New Issue
Block a user