Extensive work on virtually all of the visuals and the net code
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@@ -117,7 +117,7 @@ func change_display(player : int, selection: int) -> void:
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var pd : PawnDisplay = displays[player]
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pd.set_pawn_name(pawns[selection].name)
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pd.set_portrait(pawns[selection].portrait)
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pd.set_traps(pawns[selection].starting_traps)
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pd.set_hacks(pawns[selection].starting_hacks)
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func _on_selector_start_child_entered_tree(node: Node) -> void:
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