Extensive work on virtually all of the visuals and the net code
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@@ -1,18 +1,12 @@
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[gd_scene load_steps=6 format=4 uid="uid://g0hwd08pyotg"]
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[gd_scene load_steps=5 format=4 uid="uid://g0hwd08pyotg"]
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[ext_resource type="Texture2D" uid="uid://dh7qnid3xib43" path="res://models/OBJ format/Cube_Marker_0.png" id="1_anj20"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajl1n"]
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transparency = 1
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blend_mode = 1
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albedo_color = Color(3.2359245, 3.2359245, 3.2359245, 1)
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albedo_texture = ExtResource("1_anj20")
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texture_filter = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x5alm"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_anj20"]
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resource_name = "texture_0"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("1_anj20")
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texture_filter = 0
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texture_repeat = false
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@@ -39,7 +33,7 @@ _surfaces = [{
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"format": 34896613399,
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"index_count": 6,
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"index_data": PackedByteArray("AAABAAIAAwAEAAUA"),
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"material": SubResource("StandardMaterial3D_x5alm"),
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"material": SubResource("StandardMaterial3D_anj20"),
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"name": "texture_0",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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@@ -53,7 +47,6 @@ shadow_mesh = SubResource("ArrayMesh_y600y")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="Cube Marker" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_ajl1n")
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_y2kk5")
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skeleton = NodePath("")
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