Extensive work on virtually all of the visuals and the net code
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=4 uid="uid://m8bmiba020j4"]
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[gd_scene load_steps=33 format=4 uid="uid://m8bmiba020j4"]
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[ext_resource type="Texture2D" uid="uid://bfmitswemgn53" path="res://models/manufactory/grill_0.png" id="1_nrpl8"]
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[ext_resource type="Texture2D" uid="uid://bvp5nsky547ah" path="res://models/manufactory/floor_0.png" id="2_23a7b"]
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@@ -137,6 +137,9 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_d4jju")
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_nrpl8"]
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points = PackedVector3Array(-0.5, 1, 0.5, 0.5, 0, 0.5, -0.5, 1, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, -0.5, 0, -0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kaae4"]
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resource_name = "texture_1"
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transparency = 2
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@@ -569,6 +572,11 @@ metadata/extras = {
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}
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}
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[node name="StaticBody3D" type="StaticBody3D" parent="ramp"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ramp/StaticBody3D"]
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shape = SubResource("ConvexPolygonShape3D_nrpl8")
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[node name="top block" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0)
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mesh = SubResource("ArrayMesh_e4fuu")
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