Extensive work on virtually all of the visuals and the net code
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@@ -38,7 +38,7 @@ shader_parameter/noise_texture = SubResource("NoiseTexture2D_msnhc")
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shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_plj08")
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shader_parameter/primary_color = Color(1, 0.662745, 0.0666667, 1)
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shader_parameter/tertiary_color = Color(0.227451, 0.223529, 0.180392, 1)
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shader_parameter/time_scale = Vector2(0, 0.3)
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shader_parameter/time_scale = Vector2(1, 1)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/noise_scale = 1.0
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shader_parameter/proximity_fade = false
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