More work on maps and multiplayer

This commit is contained in:
2026-01-15 11:10:12 -05:00
parent dc8585b1f0
commit bc48e9cea2
25 changed files with 3740 additions and 136 deletions

View File

@@ -0,0 +1,18 @@
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://dljweksgxvqv6"]
[ext_resource type="Shader" uid="uid://dtq021j73hhht" path="res://visuals/shaders/maptile.gdshader" id="1_o0obt"]
[sub_resource type="Gradient" id="Gradient_2ho3f"]
offsets = PackedFloat32Array(0, 0.245, 0.56, 0.8025, 1)
colors = PackedColorArray(0, 0, 0.003921569, 1, 1.6845763e-06, 0, 0.54036456, 1, 0.0007814509, 0.22053, 0.7667125, 1, 0.00022246034, 0.29345024, 0.68059045, 1, 0, 0.49560964, 0.86397636, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvjv7"]
gradient = SubResource("Gradient_2ho3f")
width = 1024
[resource]
render_priority = 0
shader = ExtResource("1_o0obt")
shader_parameter/height_gradient = SubResource("GradientTexture1D_lvjv7")
shader_parameter/vertical_offset = 9999.0
shader_parameter/vertical_range = 6.0