More work on maps and multiplayer
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@@ -252,18 +252,6 @@ horizontal_alignment = 1
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custom_minimum_size = Vector2(150, 0)
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layout_mode = 2
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Control/PanelContainer/HBoxContainer/OppnentView"]
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layout_mode = 2
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[node name="SubViewport" type="SubViewport" parent="Control/PanelContainer/HBoxContainer/OppnentView/SubViewportContainer"]
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handle_input_locally = false
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gui_disable_input = true
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render_target_update_mode = 4
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[node name="TextureRect" type="TextureRect" parent="Control/PanelContainer/HBoxContainer/OppnentView/SubViewportContainer/SubViewport"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="VBoxContainer3" type="VBoxContainer" parent="Control/PanelContainer/HBoxContainer"]
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custom_minimum_size = Vector2(250, 0)
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layout_mode = 2
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@@ -272,6 +260,24 @@ layout_mode = 2
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custom_minimum_size = Vector2(250, 130)
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layout_mode = 2
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3"]
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layout_mode = 2
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[node name="SubViewport" type="SubViewport" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3/SubViewportContainer"]
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handle_input_locally = false
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scaling_3d_mode = 1
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fsr_sharpness = 2.0
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canvas_item_default_texture_filter = 0
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gui_disable_input = true
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size = Vector2i(250, 130)
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render_target_update_mode = 4
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[node name="Camera3D" type="Camera3D" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3/SubViewportContainer/SubViewport"]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 11000, 0)
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keep_aspect = 0
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projection = 1
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size = 25.0
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[node name="HBoxContainer" type="HBoxContainer" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3"]
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custom_minimum_size = Vector2(0, 70)
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layout_mode = 2
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