More work on maps and multiplayer

This commit is contained in:
2026-01-15 11:10:12 -05:00
parent dc8585b1f0
commit bc48e9cea2
25 changed files with 3740 additions and 136 deletions

View File

@@ -252,18 +252,6 @@ horizontal_alignment = 1
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="Control/PanelContainer/HBoxContainer/OppnentView"]
layout_mode = 2
[node name="SubViewport" type="SubViewport" parent="Control/PanelContainer/HBoxContainer/OppnentView/SubViewportContainer"]
handle_input_locally = false
gui_disable_input = true
render_target_update_mode = 4
[node name="TextureRect" type="TextureRect" parent="Control/PanelContainer/HBoxContainer/OppnentView/SubViewportContainer/SubViewport"]
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer3" type="VBoxContainer" parent="Control/PanelContainer/HBoxContainer"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
@@ -272,6 +260,24 @@ layout_mode = 2
custom_minimum_size = Vector2(250, 130)
layout_mode = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3"]
layout_mode = 2
[node name="SubViewport" type="SubViewport" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3/SubViewportContainer"]
handle_input_locally = false
scaling_3d_mode = 1
fsr_sharpness = 2.0
canvas_item_default_texture_filter = 0
gui_disable_input = true
size = Vector2i(250, 130)
render_target_update_mode = 4
[node name="Camera3D" type="Camera3D" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3/SubViewportContainer/SubViewport"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 11000, 0)
keep_aspect = 0
projection = 1
size = 25.0
[node name="HBoxContainer" type="HBoxContainer" parent="Control/PanelContainer/HBoxContainer/VBoxContainer3"]
custom_minimum_size = Vector2(0, 70)
layout_mode = 2