More work on maps and multiplayer
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scripts/test/input_test.gd
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scripts/test/input_test.gd
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extends Node3D
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@onready var level : Level = $Level
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func _ready() -> void:
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Game.pawns_selected[1] = load("res://data/pawns/van_reily.tres")
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level.setup()
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scripts/test/input_test.gd.uid
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scripts/test/input_test.gd.uid
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uid://6qk4ejmk8nch
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