More work on maps and multiplayer
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@@ -73,3 +73,7 @@ func _on_joining_back_button_pressed() -> void:
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func _on_client_added(peer_handle : String, peer_id : int) -> void:
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%ParticipantsText.text = "[color=FFFF00][b]*%s[/b][/color]\n[color=FFFFFF]*%s[/color]" % [handle, peer_handle]
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%StartButton.disabled = false
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func _on_level_spawned(node: Node) -> void:
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if node is Level:
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Game.level_spawned.rpc_id(1, Multiplayer.id)
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