Work on the manufactory as well as multiplayer features

This commit is contained in:
2026-01-28 23:59:51 -05:00
parent 0e8769a81e
commit b90fdaad98
38 changed files with 3356 additions and 4 deletions

View File

@@ -1,5 +1,7 @@
shader_type spatial;
render_mode blend_mix, depth_prepass_alpha, cull_disabled;
uniform sampler2D albedo_texture : filter_nearest;
uniform sampler2D height_gradient;
uniform float vertical_offset;
uniform float vertical_range : hint_range(1.0, 12.0, 1.0);
@@ -14,7 +16,9 @@ void fragment() {
float h = (world_position.y - vertical_offset)/vertical_range;
vec2 uv = vec2(clamp(h, 0.001, 1.0),0.5);
vec4 color = texture(height_gradient, uv);
float alpha = texture(albedo_texture, UV).a;
ALBEDO = color.rgb;
ALPHA = alpha;
// Called for every pixel the material is visible on.
}