Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -0,0 +1,17 @@
shader_type spatial;
uniform vec4 color : source_color;
uniform float strength : hint_range(0.0, 1.0, 0.1);
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
ALBEDO = color.rgb;
ALPHA = strength;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}

View File

@@ -0,0 +1 @@
uid://bv268o3fy46uq