Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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visuals/materials/pawn.tres
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10
visuals/materials/pawn.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b8e84edfrnn1a"]
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[ext_resource type="Shader" uid="uid://bv268o3fy46uq" path="res://visuals/shaders/player.gdshader" id="1_v6pdu"]
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[resource]
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resource_local_to_scene = true
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render_priority = 1
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shader = ExtResource("1_v6pdu")
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shader_parameter/color = Color(1.0762503, 0, 0.64059925, 1)
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shader_parameter/strength = 0.0
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