Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -0,0 +1,10 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b8e84edfrnn1a"]
[ext_resource type="Shader" uid="uid://bv268o3fy46uq" path="res://visuals/shaders/player.gdshader" id="1_v6pdu"]
[resource]
resource_local_to_scene = true
render_priority = 1
shader = ExtResource("1_v6pdu")
shader_parameter/color = Color(1.0762503, 0, 0.64059925, 1)
shader_parameter/strength = 0.0