Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -269,7 +269,7 @@ process_material = SubResource("ParticleProcessMaterial_6ym0g")
draw_pass_1 = SubResource("SphereMesh_4y8np")
[node name="ParticleFX" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.4375714, 0, 0.5602956)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0.5)
material_override = ExtResource("2_l2v4y")
amount = 10
lifetime = 0.6