Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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@@ -269,7 +269,7 @@ process_material = SubResource("ParticleProcessMaterial_6ym0g")
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draw_pass_1 = SubResource("SphereMesh_4y8np")
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[node name="ParticleFX" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.4375714, 0, 0.5602956)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0.5)
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material_override = ExtResource("2_l2v4y")
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amount = 10
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lifetime = 0.6
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