Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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46
templates/bullet.tscn
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46
templates/bullet.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cfunlbp8arnlh"]
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[ext_resource type="Script" uid="uid://dqmdowebyfwbq" path="res://scripts/projectile.gd" id="1_tc5n7"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fnprb"]
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albedo_color = Color(1, 0.54124093, 0.4767593, 1)
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emission_enabled = true
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emission = Color(1, 0, 0, 1)
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emission_energy_multiplier = 2.69
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[sub_resource type="BoxShape3D" id="BoxShape3D_7i3j4"]
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size = Vector3(0.15, 0.15, 0.15)
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[node name="Bullet" type="RigidBody3D"]
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gravity_scale = 0.0
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contact_monitor = true
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max_contacts_reported = 3
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script = ExtResource("1_tc5n7")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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radius = 0.05
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radial_segments = 4
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rings = 3
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material = SubResource("StandardMaterial3D_fnprb")
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[node name="HitArea" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea"]
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shape = SubResource("BoxShape3D_7i3j4")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_7i3j4")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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light_color = Color(1, 0, 0, 1)
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light_energy = 1.5
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light_indirect_energy = 0.0
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light_volumetric_fog_energy = 0.0
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light_size = 0.2
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omni_range = 0.4
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="HitArea" to="." method="_on_hit_area_entered"]
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