Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=31 format=3 uid="uid://bgocskbofewsr"]
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[gd_scene load_steps=36 format=3 uid="uid://bgocskbofewsr"]
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[ext_resource type="Script" uid="uid://bm50jiya4s3ei" path="res://scripts/hud.gd" id="1_jiiqi"]
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[ext_resource type="Texture2D" uid="uid://dri0a20l6kpbj" path="res://visuals/images/icon.svg" id="1_k5de2"]
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@@ -27,7 +27,17 @@
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[ext_resource type="Texture2D" uid="uid://diyks5oxgidoo" path="res://visuals/images/icons/ranged attack button.png" id="19_k0acs"]
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[ext_resource type="Texture2D" uid="uid://0ujjkgwiyveu" path="res://visuals/images/icons/lit ranged attack button.png" id="20_vhta5"]
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[ext_resource type="Texture2D" uid="uid://barbcaa2xvgkk" path="res://visuals/images/icons/switch button.png" id="21_iv5le"]
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[ext_resource type="Script" uid="uid://ci7vc41m5alq5" path="res://scripts/control_display.gd" id="21_jiiqv"]
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[ext_resource type="Texture2D" uid="uid://bd0xwm4wuuiuo" path="res://visuals/images/icons/lit switch button.png" id="22_1ghxf"]
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[ext_resource type="Texture2D" uid="uid://bg0h4l3162pn5" path="res://visuals/images/icons/melee attack button.png" id="28_jf5vi"]
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[ext_resource type="Texture2D" uid="uid://c64lykkbavdmi" path="res://visuals/images/icons/lit melee attack button.png" id="29_deun7"]
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[sub_resource type="Gradient" id="Gradient_iv5le"]
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offsets = PackedFloat32Array(0, 0.59079283, 1)
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colors = PackedColorArray(0.33862844, 7.9006626e-05, 0.33938414, 1, 0, 0.36556464, 0, 1, 0.6879359, 1, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_1ghxf"]
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gradient = SubResource("Gradient_iv5le")
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[sub_resource type="Gradient" id="Gradient_1ghxf"]
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@@ -88,6 +98,8 @@ value = 100.0
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nine_patch_stretch = true
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texture_progress = ExtResource("3_vhta5")
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script = ExtResource("4_iv5le")
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healthy_gradient = ExtResource("3_vhta5")
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poisoned_gradient = SubResource("GradientTexture1D_1ghxf")
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[node name="PanelContainer2" type="PanelContainer" parent="Control/PanelContainer/HBoxContainer/VBoxContainer2"]
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custom_minimum_size = Vector2(250, 100)
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@@ -227,7 +239,8 @@ offset_bottom = 104.0
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texture = ExtResource("18_iv5le")
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expand_mode = 1
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[node name="Label" type="Label" parent="Control/PanelContainer/HBoxContainer/VBoxContainer/PanelContainer3/Control"]
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[node name="AmmoLabel" type="Label" parent="Control/PanelContainer/HBoxContainer/VBoxContainer/PanelContainer3/Control"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_left = 141.0
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offset_top = 29.0
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@@ -281,7 +294,8 @@ expand_mode = 1
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custom_minimum_size = Vector2(165, 0)
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layout_mode = 2
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[node name="Control2" type="Control" parent="."]
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[node name="ControlDisplay" type="Control" parent="."]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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@@ -289,8 +303,9 @@ anchor_bottom = 1.0
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offset_top = -200.0
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offset_right = 200.0
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grow_vertical = 0
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script = ExtResource("21_jiiqv")
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[node name="Trap" type="TextureButton" parent="Control2"]
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[node name="Trap" type="TextureButton" parent="ControlDisplay"]
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layout_mode = 0
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offset_left = 13.0
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offset_top = 71.0
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@@ -304,7 +319,7 @@ texture_pressed = ExtResource("16_aid7k")
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ignore_texture_size = true
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stretch_mode = 0
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[node name="Detect" type="TextureButton" parent="Control2"]
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[node name="Detect" type="TextureButton" parent="ControlDisplay"]
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layout_mode = 0
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offset_left = 68.0
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offset_top = 35.0
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@@ -318,7 +333,7 @@ texture_pressed = ExtResource("18_yda1o")
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ignore_texture_size = true
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stretch_mode = 0
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[node name="RangedAttack" type="TextureButton" parent="Control2"]
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[node name="RangedAttack" type="TextureButton" parent="ControlDisplay"]
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layout_mode = 0
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offset_left = 123.0
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offset_top = 71.0
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@@ -332,7 +347,22 @@ texture_pressed = ExtResource("20_vhta5")
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ignore_texture_size = true
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stretch_mode = 0
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[node name="Switch" type="TextureButton" parent="Control2"]
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[node name="MeleeAttack" type="TextureButton" parent="ControlDisplay"]
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visible = false
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layout_mode = 0
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offset_left = 123.0
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offset_top = 71.0
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offset_right = 187.0
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offset_bottom = 135.0
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mouse_filter = 2
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toggle_mode = true
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button_mask = 0
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texture_normal = ExtResource("28_jf5vi")
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texture_pressed = ExtResource("29_deun7")
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ignore_texture_size = true
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stretch_mode = 0
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[node name="Switch" type="TextureButton" parent="ControlDisplay"]
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layout_mode = 0
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offset_left = 68.0
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offset_top = 110.0
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