Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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@@ -7,6 +7,6 @@ func button_pressed(event : InputEventAction) -> void:
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"detonate":
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Game.player.remove_trap_at(square)
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Game.player.close_modal()
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"attack":
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"attack":
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Game.player.close_modal()
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_: return
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