Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -1,6 +1,7 @@
class_name HealthBar extends TextureProgressBar
@export var healthy_gradient : GradientTexture1D
@export var poisoned_gradient : GradientTexture1D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@@ -13,3 +14,6 @@ func _process(delta: float) -> void:
func _on_health_changed(current : int, max : int) -> void:
max_value = max
value = current
func _on_poison_status_changed(poisoned : bool) -> void:
texture_progress = poisoned_gradient if poisoned else healthy_gradient