Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

27
scripts/gas_square.gd Normal file
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extends Area3D
@onready var particles : GPUParticles3D = %ParticleFX
var trap_owner : int
var damage : int
var time_remaining : float
func _ready() -> void:
particles.emitting = true
func _physics_process(delta: float) -> void:
for body in get_overlapping_bodies():
body.poison(damage, 2.0)
time_remaining -= delta
if time_remaining <= 0:
queue_free()
func setup(owner, damage) -> void:
self.trap_owner = trap_owner
self.damage = damage
time_remaining = 2.0
func _on_body_entered(body: Node3D) -> void:
if body.can_hurt():
body.hurt(damage)
body.poison(damage, 2.0)