Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -65,7 +65,7 @@ func start_disarming() -> void:
disarm_button_container.add_child(icon)
confirmation_dialog.visible = false
disarm_window.visible = true
timer.start(3 + (2 * len(disarm_buttons) * randf_range(.75, 1.25) ))
timer.start(2 + (len(disarm_buttons) * randf_range(.75, 1.25) ))
func try_advance(btn : int) -> void:
@@ -91,7 +91,9 @@ func button_pressed(event : InputEventAction) -> void:
match(event.action):
"detonate":
start_disarming()
"attack":
"attack":
var trap = Game.level.get_square_trap(square)
trap.disarming = false
Game.player.close_modal()
_: return