Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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10
scripts/character_select.gd
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10
scripts/character_select.gd
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extends Control
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var pawns = [
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preload("res://data/pawns/van_reily.tres"),
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preload("res://data/pawns/lou_riche.tres"),
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preload("res://data/pawns/tico.tres"),
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preload("res://data/pawns/john_bishous.tres"),
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preload("res://data/pawns/abdoll_relin.tres"),
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preload("res://data/pawns/tenrou_ugetsu.tres")
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]
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