Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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@@ -1,11 +1,19 @@
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[gd_scene load_steps=6 format=3 uid="uid://by6suwmds7xq2"]
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[gd_scene load_steps=9 format=3 uid="uid://by6suwmds7xq2"]
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[ext_resource type="Script" uid="uid://d3t381vws7vns" path="res://scripts/test_level.gd" id="1_qcd3b"]
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[ext_resource type="PackedScene" uid="uid://bgocskbofewsr" path="res://templates/HUD.tscn" id="1_x4b8f"]
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[ext_resource type="Script" uid="uid://cymi1n4gavixy" path="res://scripts/level_camera.gd" id="3_qcd3b"]
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[ext_resource type="Script" uid="uid://clqnjqolkujea" path="res://scripts/combat_target.gd" id="6_qcd3b"]
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[ext_resource type="MeshLibrary" uid="uid://bhpyvhf36jl0f" path="res://testing.tres" id="7_88ety"]
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[ext_resource type="MeshLibrary" uid="uid://cvhm40o2uw5mr" path="res://testing markers.tres" id="7_ahbqi"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_qcd3b"]
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frequency = 0.02
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fractal_octaves = 6
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[sub_resource type="BoxShape3D" id="BoxShape3D_tmr53"]
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size = Vector3(1, 2, 1)
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_qcd3b")
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difficulty = 5
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@@ -20,6 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 0.49999997, 0.86602545, 0, -0.86602545, 0.49
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projection = 1
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size = 5.0
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script = ExtResource("3_qcd3b")
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noise = SubResource("FastNoiseLite_qcd3b")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 18.508709, 0)
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@@ -37,7 +46,8 @@ data = {
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}
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metadata/_editor_floor_ = Vector3(0, 0, 0)
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[node name="Ramps and Walls" type="GridMap" parent="."]
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[node name="Ramps" type="GridMap" parent="."]
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unique_name_in_owner = true
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mesh_library = ExtResource("7_88ety")
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cell_size = Vector3(1, 1, 1)
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cell_center_y = false
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@@ -56,3 +66,15 @@ cell_center_y = false
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collision_layer = 0
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collision_mask = 0
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metadata/_editor_floor_ = Vector3(0, -1, 0)
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[node name="Combat Target" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.926114, 0, -4.1967854)
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script = ExtResource("6_qcd3b")
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[node name="CSGBox3D" type="CSGBox3D" parent="Combat Target"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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size = Vector3(1, 2, 1)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Combat Target" groups=["combat"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("BoxShape3D_tmr53")
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