Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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@@ -1,5 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://ck4x56txf676a"]
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[gd_scene load_steps=11 format=3 uid="uid://ck4x56txf676a"]
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[ext_resource type="Script" uid="uid://grs3nyom325o" path="res://scripts/character_select.gd" id="1_bow2h"]
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[ext_resource type="Texture2D" uid="uid://dri0a20l6kpbj" path="res://visuals/images/icon.svg" id="2_uxcyu"]
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[ext_resource type="AudioStream" uid="uid://vcatohtmt8bk" path="res://audio/music/16 - Character Select.mp3" id="3_bow2h"]
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@@ -76,6 +77,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_bow2h")
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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