Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -1,5 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://ck4x56txf676a"]
[gd_scene load_steps=11 format=3 uid="uid://ck4x56txf676a"]
[ext_resource type="Script" uid="uid://grs3nyom325o" path="res://scripts/character_select.gd" id="1_bow2h"]
[ext_resource type="Texture2D" uid="uid://dri0a20l6kpbj" path="res://visuals/images/icon.svg" id="2_uxcyu"]
[ext_resource type="AudioStream" uid="uid://vcatohtmt8bk" path="res://audio/music/16 - Character Select.mp3" id="3_bow2h"]
@@ -76,6 +77,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bow2h")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1

View File

@@ -1,11 +1,19 @@
[gd_scene load_steps=6 format=3 uid="uid://by6suwmds7xq2"]
[gd_scene load_steps=9 format=3 uid="uid://by6suwmds7xq2"]
[ext_resource type="Script" uid="uid://d3t381vws7vns" path="res://scripts/test_level.gd" id="1_qcd3b"]
[ext_resource type="PackedScene" uid="uid://bgocskbofewsr" path="res://templates/HUD.tscn" id="1_x4b8f"]
[ext_resource type="Script" uid="uid://cymi1n4gavixy" path="res://scripts/level_camera.gd" id="3_qcd3b"]
[ext_resource type="Script" uid="uid://clqnjqolkujea" path="res://scripts/combat_target.gd" id="6_qcd3b"]
[ext_resource type="MeshLibrary" uid="uid://bhpyvhf36jl0f" path="res://testing.tres" id="7_88ety"]
[ext_resource type="MeshLibrary" uid="uid://cvhm40o2uw5mr" path="res://testing markers.tres" id="7_ahbqi"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qcd3b"]
frequency = 0.02
fractal_octaves = 6
[sub_resource type="BoxShape3D" id="BoxShape3D_tmr53"]
size = Vector3(1, 2, 1)
[node name="Node3D" type="Node3D"]
script = ExtResource("1_qcd3b")
difficulty = 5
@@ -20,6 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 0.49999997, 0.86602545, 0, -0.86602545, 0.49
projection = 1
size = 5.0
script = ExtResource("3_qcd3b")
noise = SubResource("FastNoiseLite_qcd3b")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 18.508709, 0)
@@ -37,7 +46,8 @@ data = {
}
metadata/_editor_floor_ = Vector3(0, 0, 0)
[node name="Ramps and Walls" type="GridMap" parent="."]
[node name="Ramps" type="GridMap" parent="."]
unique_name_in_owner = true
mesh_library = ExtResource("7_88ety")
cell_size = Vector3(1, 1, 1)
cell_center_y = false
@@ -56,3 +66,15 @@ cell_center_y = false
collision_layer = 0
collision_mask = 0
metadata/_editor_floor_ = Vector3(0, -1, 0)
[node name="Combat Target" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.926114, 0, -4.1967854)
script = ExtResource("6_qcd3b")
[node name="CSGBox3D" type="CSGBox3D" parent="Combat Target"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
size = Vector3(1, 2, 1)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Combat Target" groups=["combat"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_tmr53")