Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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@@ -34,6 +34,7 @@ project/assembly_name="Trap Gunner"
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level_spawner=""
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scenes=""
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combat="Combat valid targets."
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[input]
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@@ -101,3 +102,7 @@ detonate={
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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[physics]
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3d/default_gravity=30.0
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