Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.

This commit is contained in:
2026-01-01 07:36:54 -05:00
parent 84bf495d11
commit b4910013c0
89 changed files with 1994 additions and 64 deletions

View File

@@ -34,6 +34,7 @@ project/assembly_name="Trap Gunner"
level_spawner=""
scenes=""
combat="Combat valid targets."
[input]
@@ -101,3 +102,7 @@ detonate={
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
[physics]
3d/default_gravity=30.0