Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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34
data/pawns/van_reily.tres
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34
data/pawns/van_reily.tres
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[gd_resource type="Resource" script_class="PawnData" load_steps=6 format=3 uid="uid://6s8tqfssrt5i"]
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[ext_resource type="Script" uid="uid://c53ohdio1ksp1" path="res://data/pawn.gd" id="1_ydc1g"]
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[ext_resource type="Script" uid="uid://b0b1107c0d807" path="res://data/trapset.gd" id="2_crpmc"]
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[sub_resource type="Resource" id="Resource_nf0ju"]
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script = ExtResource("2_crpmc")
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type = 4
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qty = 1
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[sub_resource type="Resource" id="Resource_2pr8m"]
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script = ExtResource("2_crpmc")
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qty = 4
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[sub_resource type="Resource" id="Resource_1yw33"]
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script = ExtResource("2_crpmc")
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type = 1
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qty = 4
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[resource]
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script = ExtResource("1_ydc1g")
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name = "Van Raily"
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move_speed = 3.0
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life = 100
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ammo = 5
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melee_damage = 10
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range_damage = 5
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range_time = 0.5
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melee_time = 1.0
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starting_traps = Array[ExtResource("2_crpmc")]([SubResource("Resource_nf0ju"), SubResource("Resource_2pr8m"), SubResource("Resource_1yw33")])
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metadata/_custom_type_script = "uid://c53ohdio1ksp1"
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