Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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38
data/pawns/tico.tres
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38
data/pawns/tico.tres
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[gd_resource type="Resource" script_class="PawnData" load_steps=6 format=3 uid="uid://casciqabe0wgo"]
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[ext_resource type="Script" uid="uid://c53ohdio1ksp1" path="res://data/pawn.gd" id="1_y3bgy"]
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[ext_resource type="Script" uid="uid://b0b1107c0d807" path="res://data/trapset.gd" id="2_o3qj5"]
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[sub_resource type="Resource" id="Resource_y3bgy"]
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script = ExtResource("2_o3qj5")
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type = 4
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qty = 3
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[sub_resource type="Resource" id="Resource_o3qj5"]
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script = ExtResource("2_o3qj5")
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type = 5
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qty = 4
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[sub_resource type="Resource" id="Resource_cxp03"]
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script = ExtResource("2_o3qj5")
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type = 3
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qty = 4
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[resource]
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script = ExtResource("1_y3bgy")
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name = "Tico"
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move_speed = 3.0
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life = 75
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max_life = 75
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ammo = 4
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max_ammo = 4
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melee_damage = 15
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range_damage = 10
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range_time = 1.0
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melee_time = 1.25
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reload_time = 2.0
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starting_traps = Array[ExtResource("2_o3qj5")]([SubResource("Resource_y3bgy"), SubResource("Resource_o3qj5"), SubResource("Resource_cxp03")])
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metadata/_custom_type_script = "uid://c53ohdio1ksp1"
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