Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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37
data/pawns/tenrou_ugetsu.tres
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37
data/pawns/tenrou_ugetsu.tres
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[gd_resource type="Resource" script_class="PawnData" load_steps=6 format=3 uid="uid://bpb2nok3rqm1g"]
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[ext_resource type="Script" uid="uid://c53ohdio1ksp1" path="res://data/pawn.gd" id="1_g4lbt"]
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[ext_resource type="Script" uid="uid://b0b1107c0d807" path="res://data/trapset.gd" id="2_fm4bf"]
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[sub_resource type="Resource" id="Resource_g4lbt"]
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script = ExtResource("2_fm4bf")
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type = 1
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qty = 2
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[sub_resource type="Resource" id="Resource_fm4bf"]
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script = ExtResource("2_fm4bf")
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type = 5
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qty = 3
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[sub_resource type="Resource" id="Resource_0fl5x"]
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script = ExtResource("2_fm4bf")
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type = 3
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qty = 2
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metadata/_custom_type_script = "uid://b0b1107c0d807"
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[resource]
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script = ExtResource("1_g4lbt")
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name = "Tenrou Ugetsu"
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move_speed = 3.5
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life = 100
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ammo = 7
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max_ammo = 7
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melee_damage = 15
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range_damage = 3
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range_time = 0.3
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melee_time = 1.25
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reload_time = 0.6
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starting_traps = Array[ExtResource("2_fm4bf")]([SubResource("Resource_g4lbt"), SubResource("Resource_fm4bf"), SubResource("Resource_0fl5x")])
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metadata/_custom_type_script = "uid://c53ohdio1ksp1"
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