Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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24
audio/sounds/Whoosh Blade 001.wav.import
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24
audio/sounds/Whoosh Blade 001.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://b8ko5lwikj8ts"
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path="res://.godot/imported/Whoosh Blade 001.wav-0a40ba1c0704a04c7e9d95a3a2952f1d.sample"
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[deps]
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source_file="res://audio/sounds/Whoosh Blade 001.wav"
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dest_files=["res://.godot/imported/Whoosh Blade 001.wav-0a40ba1c0704a04c7e9d95a3a2952f1d.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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