More work on pawn select sounds and controls.

This commit is contained in:
2026-01-02 03:25:41 -05:00
parent b4910013c0
commit 9fe376e27e
21 changed files with 351 additions and 17 deletions

View File

@@ -23,6 +23,10 @@ func _ready() -> void:
]
add_child(player)
generate_trap(Trap.Type.FORCE_PANEL, Vector3(-1, 0, 0), Vector3i(5,0,2))
generate_trap(Trap.Type.FORCE_PANEL, Vector3(0, 0, -1), Vector3i(-3,0,2))
generate_trap(Trap.Type.MINE, Vector3(0, 0, 0), Vector3i(-3,0,-4))
generate_trap(Trap.Type.BOMB, Vector3(0, 0, 0), Vector3i(-2,0,-4))
generate_trap(Trap.Type.BOMB, Vector3(0, 0, 0), Vector3i(-4,0,-4))
player.setup(traps)
func is_square_detected(crd) -> bool: