More work on pawn select sounds and controls.
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@@ -23,6 +23,10 @@ func _ready() -> void:
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]
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add_child(player)
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generate_trap(Trap.Type.FORCE_PANEL, Vector3(-1, 0, 0), Vector3i(5,0,2))
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generate_trap(Trap.Type.FORCE_PANEL, Vector3(0, 0, -1), Vector3i(-3,0,2))
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generate_trap(Trap.Type.MINE, Vector3(0, 0, 0), Vector3i(-3,0,-4))
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generate_trap(Trap.Type.BOMB, Vector3(0, 0, 0), Vector3i(-2,0,-4))
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generate_trap(Trap.Type.BOMB, Vector3(0, 0, 0), Vector3i(-4,0,-4))
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player.setup(traps)
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func is_square_detected(crd) -> bool:
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