More work on pawn select sounds and controls.
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6
scripts/pawn_selector.gd
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6
scripts/pawn_selector.gd
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@@ -0,0 +1,6 @@
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extends TextureRect
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@onready var anim_player : AnimationPlayer = $AnimationPlayer
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func play_animation(anim : String) -> void:
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anim_player.play(anim)
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