More work on pawn select sounds and controls.
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20
scripts/pawn_display.gd
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20
scripts/pawn_display.gd
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class_name PawnDisplay extends Panel
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@onready var pawn_name : Label = %PawnName
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@onready var trap_container : HBoxContainer = %TrapContainer
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var traps : Array = []
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func _ready() -> void:
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for child in trap_container.get_children():
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traps.append(child)
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func set_traps(trap_list : Array[TrapSet]) -> void:
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var tcount = 0
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if len(trap_list) != 3:
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return
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for trap in traps:
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trap.setup(trap_list[tcount].type, trap_list[tcount].qty)
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tcount+=1
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func set_pawn_name(name : String) -> void:
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pawn_name.text = name
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