Work on pickups and multiplayer
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@@ -15,8 +15,7 @@ var type : Hack.Type = -1
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rim_sphere.radius = _radius
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if intersect_sphere != null:
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intersect_sphere.radius = _radius
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func set_range(range : float) -> void:
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radius = range
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func set_range(new_radius : float) -> void:
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radius = new_radius
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