Work on pickups and multiplayer

This commit is contained in:
2026-03-19 23:50:29 -04:00
parent d128501f7c
commit 9d931a3b46
42 changed files with 771 additions and 324 deletions

View File

@@ -1,23 +1,24 @@
class_name Projectile extends RigidBody3D
class_name Projectile extends Area3D
var id : int = 0
var direction : Vector3
var speed : float
var friend_safe : bool = true
var damage
var time_remaining : float
func _ready() -> void:
linear_velocity = speed * direction
time_remaining = 2
func _physics_process(delta: float) -> void:
global_position += speed * direction * delta
time_remaining -= delta
if time_remaining <= 0:
queue_free()
func _on_body_entered(body: Node) -> void:
queue_free()
func _on_hit_area_entered(body: Node3D) -> void:
if body is PawnController:
body.hurt(damage)
if !friend_safe or id != body.id:
body.hurt(damage)
queue_free()
else:
queue_free()