Work on pickups and multiplayer
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@@ -3,12 +3,12 @@ class_name PawnLevelData extends Node
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class HackData:
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var type : Hack.Type
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var quantity : int
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var max : int
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var max_quantity : int
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func _init(type : Hack.Type, quantity : int, max : int) -> void:
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self.type = type
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self.quantity = quantity
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self.max = max
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func _init(new_type : Hack.Type, amt : int, max_amt : int) -> void:
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type = new_type
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quantity = amt
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max_quantity = max_amt
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var hacks : Array[HackData] = []
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var active_hack : int = 0
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