Work on pickups and multiplayer
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@@ -32,7 +32,7 @@ func _ready() -> void:
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"attack":false
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}
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func _physics_process(delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if get_multiplayer_authority() != Multiplayer.id:
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return
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var d = Input.get_vector("west", "east", "north", "south")
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