Work on pickups and multiplayer
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@@ -35,5 +35,5 @@ func tv_blur(amount : float) -> void:
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var blinder_mat : ShaderMaterial = portrait_blinder.material
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blinder_mat.set_shader_parameter("opacity_limit", amount)
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func set_pawn_name(name : String) -> void:
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pawn_name.text = name
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func set_pawn_name(p_name : String) -> void:
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pawn_name.text = p_name
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