Work on pickups and multiplayer
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@@ -56,7 +56,7 @@ func _on_pawn_spawner_spawned(node: Node) -> void:
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func _on_camera_spawner_spawned(node: Node) -> void:
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func _on_camera_spawner_spawned(_node: Node) -> void:
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cameras_expected -= 1
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if cameras_expected == 0:
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all_cameras_spawned.emit()
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